Unity 2d jumping script

The answer above is now obsolete with Unity 5 or newer. Use this instead!

GetComponent<Rigidbody2D>().AddForce(new Vector2(0,10), ForceMode2D.Impulse);

I also want to add that this leaves the jump height super private and only editable in the script, so this is what I did...

    public float playerSpeed;  //allows us to be able to change speed in Unity
public Vector2 jumpHeight;

// Use this for initialization
void Start () {

}
// Update is called once per frame
void Update ()
{
    transform.Translate(playerSpeed * Time.deltaTime, 0f, 0f);  //makes player run

    if (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space))  //makes player jump
    {
        GetComponent<Rigidbody2D>().AddForce(jumpHeight, ForceMode2D.Impulse);

This makes it to where you can edit the jump height in Unity itself without having to go back to the script.

Side note - I wanted to comment on the answer above, but I can't because I'm new here. :)


Usually for jumping people use Rigidbody2D.AddForce with Forcemode.Impulse. It may seem like your object is pushed once in Y axis and it will fall down automatically due to gravity.

Example:

rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);