What effects does the weather have in SimCity 2000?

Excerpted from an electronic copy of the manual (which appears to be hosted on a retro Amiga gaming website, but the manual text was identical across versions except for perhaps the Mac version, if I recall correctly):

Even though you don't see the seasons change or the rains fall, and you don't feel the wind blow (other than an occasional tornado or hurricane), there is a climate model in SimCity 2000 that affects your city. Weather reports are available in the newspapers.

Weather trends are generated on a monthly basis, when the simulation looks at the current trend and the season and throws in a certain weighted random element and decides the next trend. The different trends are: cold, clear, hot, foggy, chilly, overcast, snowy, rainy, windy, blizzard, hurricane and tornado. Blizzard, hurricane and tornado are the least likely to occur.

Each trend has a temperature, a wind and a humidity element. In general, temperature affects the water supply, the availability of solar power, and the likelihood of fires and riots; wind affects the availability of wind power, and humidity affects the water supply. These effects combine in various ways in the various trends.

I don't remember ever really noticing any of the more subtle effects described above, but I was pretty young when I played SC2k regularly.

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Simcity 2000