What is the use of ObservableCollection in .net?

Explanation without Code

For those wanting an answer without any code behind it (boom-tish) with a story (to help you remember):

Normal Collections - No Notifications

Every now and then I go to NYC and my wife asks me to buy stuff. So I take a shopping list with me. The list has a lot of things on there like:

  1. Louis Vuitton handbag ($5000)
  2. Clive Christian’s Imperial Majesty Perfume ($215,000 )
  3. Gucci Sunglasses ($2000)

hahaha well I"m not buying that stuff. So I cross them off and remove them from the list and I add instead:

  1. 12 dozen Titleist golf balls.
  2. 12 lb bowling ball.

So I usually come home without the goods and she's never pleased. The thing is that she doesn't know about what i take off the list and what I add onto it; she gets no notifications.

The ObservableCollection - notifications when changes made

Now, whenever I remove something from the list: she get's a notification on her phone (i.e. sms / email etc)!

The observable collection works just the same way. If you add or remove something to or from it: someone is notified. And when they are notified, well then they call you and you'll get a ear-full. Of course the consequences are customisable via the event handler.

That sums it all up!


An ObservableCollection works essentially like a regular collection except that it implements the interfaces:

  • INotifyCollectionChanged,
  • INotifyPropertyChanged

As such it is very useful when you want to know when the collection has changed. An event is triggered that will tell the user what entries have been added/removed or moved.

More importantly they are very useful when using databinding on a form.


ObservableCollection is a collection that allows code outside the collection be aware of when changes to the collection (add, move, remove) occur. It is used heavily in WPF and Silverlight but its use is not limited to there. Code can add event handlers to see when the collection has changed and then react through the event handler to do some additional processing. This may be changing a UI or performing some other operation.

The code below doesn't really do anything but demonstrates how you'd attach a handler in a class and then use the event args to react in some way to the changes. WPF already has many operations like refreshing the UI built in so you get them for free when using ObservableCollections

class Handler
{
    private ObservableCollection<string> collection;

    public Handler()
    {
        collection = new ObservableCollection<string>();
        collection.CollectionChanged += HandleChange;
    }

    private void HandleChange(object sender, NotifyCollectionChangedEventArgs e)
    {
        foreach (var x in e.NewItems)
        {
            // do something
        }

        foreach (var y in e.OldItems)
        {
            //do something
        }
        if (e.Action == NotifyCollectionChangedAction.Move)
        {
            //do something
        }
    }
}

From Pro C# 5.0 and the .NET 4.5 Framework

The ObservableCollection<T> class is very useful in that it has the ability to inform external objects when its contents have changed in some way (as you might guess, working with ReadOnlyObservableCollection<T> is very similar, but read-only in nature). In many ways, working with the ObservableCollection<T> is identical to working with List<T>, given that both of these classes implement the same core interfaces. What makes the ObservableCollection<T> class unique is that this class supports an event named CollectionChanged. This event will fire whenever a new item is inserted, a current item is removed (or relocated), or if the entire collection is modified. Like any event, CollectionChanged is defined in terms of a delegate, which in this case is NotifyCollectionChangedEventHandler. This delegate can call any method that takes an object as the first parameter, and a NotifyCollectionChangedEventArgs as the second. Consider the following Main() method, which populates an observable collection containing Person objects and wires up the CollectionChanged event:

class Program
{
   static void Main(string[] args)
   {
     // Make a collection to observe and add a few Person objects.
     ObservableCollection<Person> people = new ObservableCollection<Person>()
     {
        new Person{ FirstName = "Peter", LastName = "Murphy", Age = 52 },
        new Person{ FirstName = "Kevin", LastName = "Key", Age = 48 },
     };
     // Wire up the CollectionChanged event.
     people.CollectionChanged += people_CollectionChanged;
     // Now add a new item.
     people.Add(new Person("Fred", "Smith", 32));

     // Remove an item.
     people.RemoveAt(0);

     Console.ReadLine();
   }
   static void people_CollectionChanged(object sender, System.Collections.Specialized.NotifyCollectionChangedEventArgs e)
   {
       // What was the action that caused the event?
        Console.WriteLine("Action for this event: {0}", e.Action);

        // They removed something. 
        if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Remove)
        {
            Console.WriteLine("Here are the OLD items:");
            foreach (Person p in e.OldItems)
            {
                Console.WriteLine(p.ToString());
            }
            Console.WriteLine();
        }

        // They added something. 
        if (e.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add)
        {
            // Now show the NEW items that were inserted.
            Console.WriteLine("Here are the NEW items:");
            foreach (Person p in e.NewItems)
            {
                Console.WriteLine(p.ToString());
            }
        }
   }
}

The incoming NotifyCollectionChangedEventArgs parameter defines two important properties, OldItems and NewItems, which will give you a list of items that were currently in the collection before the event fired, and the new items that were involved in the change. However, you will want to examine these lists only under the correct circumstances. Recall that the CollectionChanged event can fire when items are added, removed, relocated, or reset. To discover which of these actions triggered the event, you can use the Action property of NotifyCollectionChangedEventArgs. The Action property can be tested against any of the following members of the NotifyCollectionChangedAction enumeration:

public enum NotifyCollectionChangedAction
{
Add = 0,
Remove = 1,
Replace = 2,
Move = 3,
Reset = 4,
}

Members of System.Collections.ObjectModel