When to use static methods
One rule-of-thumb: ask yourself "Does it make sense to call this method, even if no object has been constructed yet?" If so, it should definitely be static.
So in a class Car
you might have a method:
double convertMpgToKpl(double mpg)
...which would be static, because one might want to know what 35mpg converts to, even if nobody has ever built a Car
. But this method (which sets the efficiency of one particular Car
):
void setMileage(double mpg)
...can't be static since it's inconceivable to call the method before any Car
has been constructed.
(By the way, the converse isn't always true: you might sometimes have a method which involves two Car
objects, and still want it to be static. E.g.:
Car theMoreEfficientOf(Car c1, Car c2)
Although this could be converted to a non-static version, some would argue that since there isn't a "privileged" choice of which Car
is more important, you shouldn't force a caller to choose one Car
as the object you'll invoke the method on. This situation accounts for a fairly small fraction of all static methods, though.
Define static methods in the following scenarios only:
- If you are writing utility classes and they are not supposed to be changed.
- If the method is not using any instance variable.
- If any operation is not dependent on instance creation.
- If there is some code that can easily be shared by all the instance methods, extract that code into a static method.
- If you are sure that the definition of the method will never be changed or overridden. As static methods can not be overridden.