Writing multiple files slows down after x seconds

With CreateFile it looks like you want one or both of these parameters:

  • FILE_FLAG_NO_BUFFERING
  • FILE_FLAG_WRITE_THROUGH

http://msdn.microsoft.com/en-us/library/cc644950(v=vs.85).aspx

Your delayed performance hit occurs when the OS starts pushing data to the disk.

6Gb/s is the performance capability of the SATA 2 bus not the actual devices connected or the physical platters or flash ram underneath.

A common problem with AV systems is constantly writing a high stream of data can get periodically interrupted by disk overhead tasks. There used to be special AV disks you can purchase that don't do this, these days you can purchase disks with special high throughput performance firmware explicitly for security video recording.

http://seagate.custkb.com/seagate/crm/selfservice/search.jsp?DocId=210671&NewLang=en


The problem is with repeated malloc and free which puts a load on the system. I suggest creating a buffer pools, i.e allocate N buffers in the initialization stage and reuse them instead of mallocing and freeing the memory. Since you have mentioned ffmpeg, to give an example from multimedia, In gstreamer, buffer management occurs in the form of buffer-pools and in a gstreamer pipeline buffers are usually taken and passed around from buffer pools. Most multimedia systems do this.

Regarding:

The problem is that for the first 45 sec everything works fine: there's never more than one frame on queue. But after that my queue gets backed up, processing takes just a few ms longer resulting in increased ram usage because I cannot save the frames fast enough so I have to malloc more memory to store them.

The application is trashing at this point. Calling malloc at this point will make matters even worse. I suggest implementing a producer-consumer model, where one of them gets waits depending on the case. In your case, set up a threshold of N buffers. If there are N buffers in the queue, new frames from camera are not enqueued till the existing buffers are processed.

Another idea, Instead of writing raw frames why not write encoded data? assuming you a want video, you can at least write a elementary H264 stream (and ffmpeg comes with a good H264 encoder!) or even better if you have access to a Mpeg-4 muxer, as a mp4 file? This will reduce the memory requirements and the IO load dramatically.

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C++