What is the difference between #import and #include in Objective-C?
There seems to be a lot of confusion regarding the preprocessor.
What the compiler does when it sees a #include
that it replaces that line with the contents of the included files, no questions asked.
So if you have a file a.h
with this contents:
typedef int my_number;
and a file b.c
with this content:
#include "a.h"
#include "a.h"
the file b.c
will be translated by the preprocessor before compilation to
typedef int my_number;
typedef int my_number;
which will result in a compiler error, since the type my_number
is defined twice. Even though the definition is the same this is not allowed by the C language.
Since a header often is used in more than one place include guards usually are used in C. This looks like this:
#ifndef _a_h_included_
#define _a_h_included_
typedef int my_number;
#endif
The file b.c
still would have the whole contents of the header in it twice after being preprocessed. But the second instance would be ignored since the macro _a_h_included_
would already have been defined.
This works really well, but has two drawbacks. First of all the include guards have to be written, and the macro name has to be different in every header. And secondly the compiler has still to look for the header file and read it as often as it is included.
Objective-C has the #import
preprocessor instruction (it also can be used for C and C++ code with some compilers and options). This does almost the same as #include
, but it also notes internally which file has already been included. The #import
line is only replaced by the contents of the named file for the first time it is encountered. Every time after that it is just ignored.
The #import directive was added to Objective-C as an improved version of #include. Whether or not it's improved, however, is still a matter of debate. #import ensures that a file is only ever included once so that you never have a problem with recursive includes. However, most decent header files protect themselves against this anyway, so it's not really that much of a benefit.
Basically, it's up to you to decide which you want to use. I tend to #import headers for Objective-C things (like class definitions and such) and #include standard C stuff that I need. For example, one of my source files might look like this:
#import <Foundation/Foundation.h>
#include <asl.h>
#include <mach/mach.h>
I agree with Jason.
I got caught out doing this:
#import <sys/time.h> // to use gettimeofday() function
#import <time.h> // to use time() function
For GNU gcc, it kept complaining that time() function was not defined.
So then I changed #import to #include and all went ok.
Reason:
You #import <sys/time.h>:
<sys/time.h> includes only a part of <time.h> by using #defines
You #import <time.h>:
No go. Even though only part of <time.h> was already included, as
far as #import is concerned, that file is now already completely included.
Bottom line:
C/C++ headers traditionally includes parts of other include files.
So for C/C++ headers, use #include.
For objc/objc++ headers, use #import.